![]() Now comes arguably the hardest part of the file, the statistics part. ![]() The third part isn’t such an important part, it just contains the information about introductions being made to certain npcs or not. ![]() This part is a bit more tricky as the data for the waypoints is stored in 5 bytes, which means you need to check if these bytes’ bits individually to see if they are set thus extracting the byte array to a bit array and then modifying them to store them in a byte array once again ( this isn’t necessary, but is in my opinion a cleaner way of managing the data in your application as an array of bits ( bools ) rather than constantly managing a byte array. Next up is the waypoint data with the “ WS“ header. On a sidenote, when setting future waypoints active which are located in acts you have not yet visited I’m pretty sure you need to have completed the previous act’s main quest. The second part is the quest completion data, which starts with the header “ Woo!“. First of all, we need to understand the basic structure of the file, which consist of several parts each with their own header.įirst we have the main header, which contains basic information such as name, class, which patch the character is on, is it a HC character? etc…
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